#include "BlockSolid.h"

BlockSolid::BlockSolid(int nID, int textureName, int singleTI, string name)
	: BlockTemplate(nID, textureName, singleTI), m_strIntName(name)
{
}
BlockSolid::~BlockSolid(void)
{
}
string BlockSolid::GetInternalBlockName()
{
	return m_strIntName;
}